Before casting this spell, you must prepare a space for your body. You must lie down or sit in a piece of furniture and concentrate on your target, keeping their image in mind as you, as an action, speak their name along with the command word. The target of your Possession must make a Wisdom saving throw. On a failed save, you assume control of their body. While under the effects of this spell, your Astral form leaves your body and enters that of your target. Your body is placed in a state of suspended animation, unresponsive to all stimuli and unable to move or perform any actions. It does, however, continue to hold concentration over the spell. Your body does not require food or water while this spell is in effect.
The target is rendered unconscious until the spell ends. The host is allowed to make another saving throw against your DC to end the spell's effect one hour after it begins. If they fail this save they must wait two hours until they can try again. With each failed save, the cooldown doubles in length, maxing out at one year. While this spell is in effect you have complete control over the host's body. You decide its actions, movements, and thoughts as if it were your own body. Any and all actions undertaken are made using the host body's stats, including, but not limited to, attacks, saves, and abilities checks. You have complete access to the host's memories, knowing everything they know, and can recite from memory any of their past experiences or knowledge at will. Your voice is that of the host's and you cannot be detected by any Divination spell cast at 6th level or lower.
The spell's effect can be ended by yourself as an action on your turn, if the host passes their save, if you are targeted by a Dispel Magic spell cast at 7th level or higher, are caught in the area of effect of an Antimagic Field, or if your original body or the host's body dies. If your original body suffers damage while the spell is active, you must make a Constitution saving throw to maintain concentration using your original body's stats. If your original body is reduced to 0 health, your Astral form is severed from the Material Plane and you die instantly. If the host's body is rendered unconscious, you must make a Constitution saving throw to maintain concentration using your original body's stats, rendering you unconscious within the body of the host. If you fail this save, you are shunted out of the host's body and back to your original one. If the body dies outright due to the effects of a spell such as Power Word: Kill or Finger of Death, you must make a relevant saving throw with your original body's stats against the effect. On a pass, your Astral form is sent back to your body. On a fail, you die. If you move more than one hundred miles from your original body or to a separate plane of existence you make all saves to maintain the spell's effects with disadvantage.
* - (An Eye of Illithid and a lock of your target's hair)Previous Versions
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3/25/2020 5:33:56 PM
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Posted Dec 20, 2021it good