Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

A magical serpent springs forth from you and moves to the spells target. The target must succeed on a Strength saving throw or be restrained by the magical serpent until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the serpent shatters into dust.

While restrained by this spell, the target takes 1d6 bludgeoning damage at the start of each of its turns as the serpent constricts tighter. A creature restrained by the serpent or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell can effect one more target for each slot level above 1st.

* - (Jewelry in the shape of entwined serpents worth at least 10G that is not consumed or a piece of snake skin that is consumed)

Spell Tags: Damage Control

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

IntrovertBard

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