Level
2nd
Casting Time
1 Action
Range/Area
90 ft (20 ft )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Slashing

You cause spectral hands or claws to rise up from the ground in a 20 foot square starting from a point you can see within range. For the duration, these hands turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be grappled by the hands until the spell ends. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Strength saving throw or take 1d6 slashing damage and be grappled by the hands until the spell ends. A creature that starts its turn in the area and is already grappled by the hands takes 1d6 slashing damage.

A creature grappled by the hands can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC. On a success, it frees itself.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 2d6. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 3d6. When you cast it using a spell slot of 7th- or 8th-level spell slot, the damage increases to 4d6. When you cast it using a 9th-level spell slot, the damage increases to 5d6.

* - (the preserved or desiccated hand of a dead humanoid)

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2020 11:10:48 AM
1
0
0.61
Coming Soon

Spell Tags: Damage Combat

Available For: Warlock Wizard

BazGC

Comments

Posts Quoted:
Reply
Clear All Quotes