Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Piercing

You create a wall of spinning daggers on a solid surface or floating within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall Can be seen through and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 8d4 piercing damage, or half as much damage on a successful save.

A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. As a bonus action the daggers may be shot out of the wall in a 30ft line each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 8d4 piercing damage, or half as much damage on a successful save. Doing this destroys the wall.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d4 for each slot level above 4th.

* - (a small dagger replica)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Celestial (Legacy) Artificer (Legacy) - Artillerist (Legacy)

BatteredShield

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