Level
1st
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
S *
Duration
Instantaneous 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Social

You reach into your mind, selecting a calming memory, then shooting at a friendly creature a beam of multi-colored lights with images of the calming memory selected, flashing through it. If frightened, that effect will be immediately removed, and the creature affected cannot be frightened again for 1 minute, if not frightened, the creature gains +1 to their charisma ability score.

                 At levels, 3, 7, 10, 13, 15, 18, you can calm +1 creature.

* - (Bring your index and middle fingers to your temple, while bringing your thumbs just in front of your ears, then bring your hands down in front of your chest, while keeping the same position with your fingers, then thrust your hands away from your chest.)

Spell Tags: Social

Available For: Bard (Legacy) Cleric (Legacy) - Arcana Domain Paladin (Legacy) - Oath of Devotion (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

NShack

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