Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft (30 ft *)
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Acid (...)

Choose acid, cold, fire, lightning, or poison, and a point on the ground within range. You create a spectral  head of the appropriate colour which emerges from that point and lasts for the duration. The head grows from a neck which can be up to 5ft long. You can move the summoned heads to another suitable point within range of you as a bonus action on subsequent turns.

As an action, you can command all the summoned heads to make a breath attack simultaneously. Each active head emits a 30ft long, 5ft wide line in a direction you choose. The heads are not required to fire the lines in the same direction. Each creature in a line must make a Dexterity saving throw taking 2d6 damage per line affecting it on a failed save, or half as much damage on a successful one. The damage is of the chosen type(s).

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, you summon two heads. A 5th- or 6th-level slot summons 3 heads. A 7th- or 8th-level slot summons 4 heads. A 9th-level slot summons 5 heads. Additional heads can be of any damage type allowed by the spell and don't have to match the same damage type as the original head.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2020 11:22:14 PM
15
1
--
Coming Soon

Spell Tags: Summoning Damage Environment

Available For: Sorcerer Wizard

BazGC

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