Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Force

Using telekinesis, you launch a sphere of hyper-compressed ball bearings at a point you choose within range. Upon reaching the point the ball bearings explode outward at blazing speeds. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 force/magical bludgeoning damage on a failed save, or half as much damage on a successful one.

The ball bearings ricochet around corners.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (250 ball bearings)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

SolarEos

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