Level
9th
Casting Time
8 Hours Ritual
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

A spell build to grant the caster the power of their Beholder betters. By grinding a central Beholder eye plus any eyestalks up and sprinkling them over the dust, then spending eight hours pouring magic over the concoction, the resulting mixture coalesces into a miniscule vial of eyedrops good for one person. By applying the eyedrops to the eyes, the caster is imbue with the magic of a Beholder's sight Their eyes gain 20 charges, and depending on if eyestalks were added to the ritual grants them the power to use a Beholder's antimagic vision and eyebeams a limited amount of times. These powers are granted in order based on the number of ingredients added to the casting ritual. Once all charges have been expended, the spell is dispelled from the user's eyes.

  • No Eyestalks - The caster can target one creature they can see within 120 feet and activate a powerful antimagic field on said target. As long as the target remains in sight of the caster, spells of a level equal to a third of the caster level who made the eyedrops will not function, and any magical effects on the creature already in place will be dispelled. Magic items on the target will be treated as nonmagical for as long as the target remains in the caster's sight. This sight can be activated as a Reaction to a spell being cast, so long as the caster can see the spell being cast. The Spellcasting Ability Modifier for all of these effects is Intelligence. The caster must expend 1 Charge to activate this feature, and 1 additional charge to continue the effect each round after. The user can end the effect, or change the target of the effect, as a Bonus Action.
  • One Eyestalk - The caster can expend one charge and target a creature within 120 feet. That creature is affected as if the Slow spell has been cast on them.
  • Two Eyestalks - The caster can expend two charges and target a single creature within 120 feet. That creature is affected as if Flesh to Stone was cast on them.
  • Three Eyestalks - The caster can expend two charges and target a single creature within 120 feet. That creature is affected as if Bestow Curse was cast on them.
  • Four Eyestalks - The caster can expend one charge and target a creature within 120 feet. You cast Scorching Ray at that target, acting as if all three rays are targeting the same creature.
  • Five EyestalksThe caster can expend three charges and target a creature within 120 feet. That creature is the target of a Finger of Death Spell.
  • Six Eyestalks - The caster can expend three charges and target a creature within 120 feet. That creature is the target of an Inflict Moderate Woulds spell.
  • Seven Eyestalks - The caster can expend two charges and target a monster within 120 feet. That creature is affected as if by a Hold Monster spell.
  • Eight Eyestalks -  The caster can expend four charges and target a creature or object within 120 feet. That target is affected as if by a Telekinesis spell.
  • Nine Eyestalks - The caster can expend five charges and target a creature within 120 feet. That target is affected as if by an Enervation spell.
  • Ten Eyestalks - The caster can expend eight charges and target a creature or object within 120 feet. That target is affected as if by a Disintegration spell.

The caster can only use one effect per turn. Additionally, while charges remain in the spell, the user gains advantage on all Intelligence checks to discern a magical effect in the area.

* - (Finely powdered diamond dust equaling 5,000 GP and the intact central eye of a Beholder, which are consumed by the spell. One Beholder eyestalk for each additional effect, which are consumed by the spell.)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DesZephyr

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