Level
1st
Casting Time
1 Action
Range/Area
60 ft. (*)
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic (...)

You point an open hand towards a corpse, enveloping it with negative energy causing it to violently explode. Choose a corpse within range that you can see with a size of large or smaller to detonate. The size of the chosen corpse will determine both the radius sphere of the explosion and the damage dealt, as shown on the table below. Each creature in range of the explosion must make a Dexterity saving throw or take corresponding necrotic damage. On a successful save, creatures takes half as much damage. Once a corpse has been chosen for this spell, it may not be chosen again.

Corpse Size

Damage

Radius

Tiny

2d4

5'

Small

2d6

5'

Medium

2d8

10'

Large

2d10

15'

Huge

2d12

20'

Gargantuan

4d8

30'

Some classifications of corpses are insufficient composition to detonate, such as constructs or oozes. Discuss with your DM to determine what conditions need to be met to cast this spell. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by one damage die, or two damage dice if the corpse belongs to a gargantuan size creature for each slot level above 1st. Using a spell slot of 3rd level or higher grants the ability to cast the spell on a huge size corpse. Using a spell slot of 5th level or higher grants the ability to cast the spell on a gargantuan size corpse.

* - (a pinch of ashes and sulfur)

Spell Tags: Damage

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

FallenPhoenixIV

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