As an action, the caster projects a bloodcurdling scream focused on an area 10' in diameter within a 60' range. All creatures within the area will immediately be drained of life, causing their flesh to shrivel and in some cases begin to flake off as ash, taking 2D10 damage on a failed save, in addition to gaining 1 level of exhaustion. Initial damage is halved and no exhaustion occurs on a successful save.
The scream will continue to resonate in this area for 2 rounds of combat, requiring all creatures who start their turn, or enter the impacted area during their turn, to repeat the constitution saving throw. On a failed save, take an additional 1D6 damage and increase exhaustion by 1 level; or half damage and no exhaustion upon a successful save. Exhaustion will last 2 rounds, at the level it has accrued, from the last point damage is taken.
Upon casting and calling into the void of death, the caster must make a Wisdom DC13 saving throw. On a successful save, the caster will take one quarter of the total immediate damage dealt to all creatures at the time of casting only, as a portion of their soul visibly escapes through their hands in what looks like a puff of ethereal smoke. On a failed save, the casters skin immediately begins to dry and age, as a portion of their soul violently erupts from their eyes, causing them to take half of the total damage caused by the spell to all creatures at the time of casting, and take an additional half of the damage taken by all creatures in subsequent rounds as it occurs as a result of this spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 and 1d6 for each slot level above 2nd.
* - (Life Force/Soul)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/29/2020 3:40:00 PM
|
17
|
1
|
1
|
Coming Soon
|
|
|
3/29/2020 4:00:17 PM
|
20
|
0
|
2.5
|
Coming Soon
|
Comments