Level
7th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You create a blast of healing or damaging energy that emerges from your hand in a 80ft cone. If you choose damaging, every creature within the cone has to make a Dexterity saving throw or take 10d10 necrotic, radiant, cold, fire, lightning, thunder, force, poison, psychic, or acid damage. If you choose healing, every friendly creature in the cone regains 10d10 hit points.
At higher levels: if you cast this spell using a spell slot of 8th level or higher, the damage and hit points regained increase by 2d10
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Posted May 13, 2020I’m sorry, I just realized that I made it an artificer spell.