You call forth memories of the past to protect you. They flit around you to a distance of 15 feet for the duration. The appearance of the creatures is related to the trinket you use to cast the spell. The creatures are angelic or fey if the trinket is related to a positive memory and fiendish if it is a negative memory.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (If it is a positive memory) or 3d8 Necrotic damage (If it is a Negative Memory). On a successful save, the creatures take half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (A Trinket)
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