Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
1 Round
School
Illusion
Attack/Save
CON Save
Damage/Effect
Blinded

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is the hit point limit that determines a creature's save depending on that creature's current hit points. Creatures in a 15-foot cone originating from you must succeed on a Constitution saving throw (ignoring unconscious creatures and creatures that can't see) or become blinded until the end of your next turn.

A creature that's current hit points is above the hit point limit makes the saving throw at advantage, a creature that's current hit points are equal to or below half of the hit point limit make the saving throw at disadvantage, otherwise, the saving throw is made normally. Each creature affected by this spell is blinded until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

* - (a pinch of powder or sand that is colored red, yellow, and blue)

Spell Tags: Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

icekid465

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