Level
5th
Casting Time
1 Action
Range/Area
200 ft.
(10 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
A cyclone spins down to a point that you can see on the ground within range. The cyclone is a 10-foot-radius, 30-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the cyclone up to 30 feet in any direction along the ground. The cyclone sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.
A creature must make a Dexterity saving throw the first time on a turn that it enters the whirlwind or that the whirlwind enters its space, including when the whirlwind first appears. A creature takes 6d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
* - (a handful of feathers)
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