Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You take on an aspect of a beast familiar to you. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts you can change your adaptation as an action.

Aspect of the  Mole: You adapt your body to move beneath the earth. Your size size becomes small if it is not already and your hands widen and you grow claws. You gain a burrowing speed of 5 ft and tremor sense for 15ft.

Aspect of the Frog: You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Aspect of the Crow: You adapt you body to move through the air. Your arms extend and sprout feathers large enough to support you in flight. You gain a fly speed of 30ft, you cannot fly if you are encumbered and you cannot hold or wield any items while flying in this way.

Aspect of the Cat: You adapt you body to move efficiently and carefully in perilous spaces. Your pupils dilate and you gain darkvision for 60ft. Your hands and feet grow claws for gripping, giving you a climbing speed of 30 feet. You gain a +5 to stealth checks while in this form. You cannot benefit from the climbing speed or stealth bonus if you are wearing shoes.

Primal Weapons: You grow claws of a bear, fangs of a tiger, spines of a porcupine, horns of a bull, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage as appropriate to the natural weapon you chose and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

* - (A feather, scale, or bone from the animal you are emulating )

Spell Tags: Shapechanging

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy)

ChakramChaser

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