Level
2nd
Casting Time
1 Action
Range/Area
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

You focus your arcane energy, conjuring ethereal armor around yourself. Until the spell ends,  you gain the following effects:

  • You have disadvantage on ranged attacks that you make against targets that are more than 20ft away from you.
  • If a spell you cast requires you to make a ranged spell attack, you can make a melee spell attack instead.
  • You can add your Spellcasting Ability modifier to the damage of your melee spell attacks. 
  • You can add half of your Spellcasting Ability modifier, rounded up, to your Strength checks and Strength saving throws.
  • Once per each of your turns, if you have made at least two melee attacks during that turn, you can expend an amount of movement speed equal to half of your total walking speed to immediately move up to 10ft in any direction without invoking opportunity attacks.

This spell ends early if you don armor or if you dismiss the spell as an action.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the distance from which you can make ranged attacks against a target without incuring disadvantage on the attack increases by 5ft for each level beyond the 2nd.

* - (a piece of cured leather)

Spell Tags: Buff Warding

Available For: Sorcerer (Legacy) - Draconic Bloodline (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - War Magic Artificer (Legacy) - Battle Smith (Legacy)

RocketGuyRaeven

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