Level
3rd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
2 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
All (...)
You augment a weapon that you can touch with random temporary magic damage in addition to its other effects including if its already a magic item. Whether its magical or not for the spells duration it becomes a magic item. Roll a d12 the weapon gains an additional 1d6 damage depending on the roll using the chart below.
D12 Random Temporary Damage
| 1 | Acid | 2 | Cold |
| 3 | Fire | 4 | Lightning |
| 5 | Thunder | 6 | Poison |
| 7 | Necrotic | 8 | Radiant |
| 9 | Force | 10 | Bludgeoning |
| 11 | Piercing | 12 | Slashing |
At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus extra damage increases to 2d6. When you use a spell slot of 7th level or higher, the bonus extra damage increases to 3d6.
* - (A Multicolored Scale or Dragon Scale Is Consumed (Worth 50g))
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