Level
3rd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 2 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
All (...)

You augment a weapon that you can touch with random temporary magic damage in addition to its other effects including if its already a magic item. Whether its magical or not for the spells duration it becomes a magic item. Roll a d12 the weapon gains an additional 1d6 damage depending on the roll using the chart below.

D12 Random Temporary Damage 

1 Acid 2 Cold
3 Fire 4 Lightning
5 Thunder 6 Poison
7 Necrotic 8 Radiant
9 Force 10 Bludgeoning
11 Piercing 12 Slashing

At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus extra damage increases to 2d6. When you use a spell slot of 7th level or higher, the bonus extra damage increases to 3d6.

* - (A Multicolored Scale or Dragon Scale Is Consumed (Worth 50g))

Spell Tags: Damage Buff Utility Combat

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

Evilmagus50

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