On casting, a 30-foot radius invisible zone appears at the point the caster designates. All creatures considered enemies by the caster within the zone must make a Wisdom save versus the caster's spell DC. This save is at disadvantage if target is unaware the caster is performing a spell. On a failed save, creatures within the zone become apathetic to everything occurring outside the zone. Every other turn, the target may make a repeat Wisdom save to break free of the apathy, maintaining disadvantage if they are unaware of a spell being cast. Creatures who were not previously apathetic who begin their turn in the zone must also make a saving throw with similar failure conditions. If a creature succeeds on their Wisdom saving throw, they become immune to the effects of the spell for 24 hours. Additionally, they can break others of their apathy by either startling them or making physical contact. Creatures freed from apathy in this way are similarly immune to the effects of the spell for 24 hours. If a creature is attacked while under the effect of this spell, the spell effect ends. If an allied creature is attacked, the creature may roll to break apathy.
* - (A scrap of beige cloth, three ordinary nails, and one-half clamshell)
Level
4th
Casting Time
1 Action
Ritual
Range/Area
60 ft.
(60 ft. )
Components
S, M *
Duration
Concentration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Comments