Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Instantaneous
School
Divination
Attack/Save
INT Save
Damage/Effect
Damage
1 target you can see must make an intelligence saving throw, on a success nothing happens, on a fail the target takes 3d8 physic damage + plus 1d8 for every level beyond 2nd
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