You cannot cast this spell underwater or in a place with no atmosphere. You cause ten tendrils of ionizing energy to dance from the tips of your fingers making the air shine bright pink in beautiful radiance where the tendrils pass. When you cast the spell and as an action on your subsequent turns, you can choose one of the following effects to occur:
Corolla. You spin around with hands extended outwards causing the air in your vicinity to heat up and burn anyone near you. Each creature within 30 feet from you must make a Dexterity saving throw. A creature takes 5d12 fire damage on a failed save, or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried are ignited.
Petal Fall. You throw both your hands straight down in front of you causing ten bars of light to descend. Each creature in a 90 feet long 10 feet wide line originating from you must make a Dexterity saving throw. A creature takes 5d4 fire damage and 5d4 radiant damage on a failed save, or half as much damage on a successful one. Object and structures take double damage and if the floor is struck the area becomes hard terrain.
Blooming. You touch all your fingertips together causing blinding pink light to be shed in a 15-foot cone in front of you. Each creature must make a Constitution saving throw. On a failed save, a creature takes 5d10 radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.
For the duration you shed bright light (pink) from your hands in a15 -foot radius and dim light for an additional 15 feet.
Previous Versions
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3/24/2020 4:09:06 PM
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3/24/2020 5:47:35 PM
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3/24/2020 6:11:32 PM
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4/2/2020 2:29:16 AM
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