Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Detection

When you cast this spell you become aware of how many traps are present within 120ft of you, and the general nature of the danger posed by the trap. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

      Esper’s Trap-sense senses through wood and softer materials, and it penetrates up to 5 feet of stone, 1 foot of metal, and 1 inch of lead.

     For the spell’s duration you have advantage on Intelligence (Investigation) and Wisdom (Perception) checks time locate traps.

Spell Tags: Detection

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

AdamasDarkon

Comments

Posts Quoted:
Reply
Clear All Quotes