When you cast this spell you become aware of how many traps are present within 120ft of you, and the general nature of the danger posed by the trap. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
Esper’s Trap-sense senses through wood and softer materials, and it penetrates up to 5 feet of stone, 1 foot of metal, and 1 inch of lead.
For the spell’s duration you have advantage on Intelligence (Investigation) and Wisdom (Perception) checks time locate traps.
Comments