Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Special 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

A snap of the wizard's fingers and the target is encased in solid ice. The creature entombed must make a Constitution saving throw. A creature takes 4d6 cold damage and is incapacitated, on a failed save, or half as much damage on a successful one and breaks free of the ice. 

While entombed within the ice the creature can not breathe and therefore can also not talk, the ice is thick limiting vision and hearing any perception rolls are at disadvantage. The ice protects the entombed from further damage granting immunity from physical attacks. The ice can be attacked and has 50hp. The ice has vulnerability to Fire attacks and can be dispelled through normal means. Finally, the spell lasts for a duration of 1 minute, the entombed gets to roll a new save at the end of each of its turns, and takes the damage all over again each round on a failed saving throw.

A creature killed by this spell becomes a frozen statue until it thaws.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 and the tomb increases its total hit points by 5 for each slot level above 5th.

* - (a small cubic zicona)

Spell Tags: Damage Control Utility Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

Khanthiilas

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