Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Concentration 2 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

You focus inward, realizing your true self and pulling a copy of your psyche to the physical world. 

Pick a point within 30 ft. A ghostly image of yourself appears at that point. It is incorporeal and immune to damage, and cannot benefit from any magical effects (ie: it does not gain the benefit of the magic items on your person, and cannot be enhanced with other spells). It  disappears after 2 rounds. Roll initiative for it, using your stats.

Your ghostly image does not receive reactions, and cannot move. It can only preform a single action on its turn. Using this action, it can preform any action you could were you in its place. Spells cast from its location draw from your spell slots. Spells with a range of self are cast on your physical form rather than on the incorporeal being.

In place of another action, you or your incorporeal self can swap places.

At higher levels. When you cast this spell using a spell slot of 3rd level or higher, select one:

For every second slot above 2nd the duration of this spell is extended by 2 rounds. eg. cast at 6th level the duration is increased to 6 rounds.

If you cast this spell at 4th level, the incorporeal being gains the ability to use reactions. If you cast this spell at 6th level the incorporeal being gains the benefits of your gear and any magical affects currently on your form at the time of casting. 

Available For: Wizard (Legacy)

HarrisonCrazy

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