You extend your arm and summon a chair in front of you. The chair has four legs, a back, and is average sized relative to the caster. The chair is made of wood and has a durability of 10 Hit Points. Upon summoning, the chair can be flipped in any direction with a range of up to five feet times the casters Strength modifier or Dexterity modifier. The chair can also be used as a Finesse weapon with a damage dice of 1d6 bludgeoning damage. Enchantments that can be applied to a standard Finesse weapon can be applied to the chair. The caster has proficiency when using the chair as a weapon. Any damage that is dealt by the chair will be dealt to the chair after the attack is made. After the chair’s hit points reaches zero, the chair will be broken and no longer usable. After approximately 5 seconds of the chair being broken, the remains of the chair will vanish. The chair will also vanish if it is dispelled, if the caster wills it to, if the spells duration ends, or if the chair becomes farther then 60 feet away from the caster.
Level
Cantrip
Casting Time
1 No Action
Range/Area
60 ft.
Components
S
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
-
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Posted Mar 17, 2022Very Cool and Good. It should be called "Summon Chair" to sound cooler.