Level
6th
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
8 Hours
School
Divination
Attack/Save
None
Damage/Effect

When you see a creature make an attack roll, ability check, or saving throw, you can steal their luck. This can be used after it is determined whether the roll succeeds or fails. The target must make a Wisdom saving throw or be affected by the spell When a creature is affected by this spell, you force the triggering roll to fail. For the duration of the spell, when you or a creature you can see within 30 feet of you makes an attack roll, ability check, or saving throw, before the roll is made, as a reaction you may use the triggering roll for the new roll. The spell ends if you use the captured roll before the duration ends. If you cast this spell again before the previous casting ended, the previous spell ends and the affect is lost.

* - taken when a creature you can see makes an attack roll, ability check, or saving throw

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2020 1:33:10 AM
10
1
1
Coming Soon
4/4/2020 2:19:54 AM
9
2
--
Coming Soon

Available For: Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

The_Leviathan_of_Levistus

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