Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Movement

for a moment you imbue a weapon with magical energy, driving it farther and harder into its target. As part of the action used to cast this spell, you must make a ranged weapon attack against one creature within range, otherwise the spell fails.

  • The normal range of the weapon increases by 30ft (example: 20/60 for a dagger becomes 50/60)
  • the damage becomes magical and damage die increases to the next die higher (Example: Longbow 1D8 becomes 1D10)
  • you must use your spell casting modifier for both the hit and damage rolls)
* - (a ranged weapon)

Spell Tags: Movement

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Blind_Builder

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