Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft. ()
Components
V, S, M *
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect

You briefly trace an arcane mark on the objet to serve as your arcane anchor, there after planting it on a creature or location in reach. for the duration of the spell the caster my use her reaction to summon a shimmering arcane tether drawn from the anchor to the caster, that then hall the caster throw the air back to the anchor, landing with in an unoccupied square 5ft for the anchor. whatever the distance traveled the caster land at at the anchor at the beginning of there next turn. the maximums distance the caster can be for the anchor is 30ft and must have eye sight on the anchor. if the anchor moves by it self or is moved by another creature beyond the maximum distance before the spell ended the caster must immediately choice to activate the spell with a reaction if the caster can that a fraction action, or let the spell fail.

At Higher Levels. When you cast this spell using a spell slot of 3nd level or higher, you may add 30ft to the spells maximum reach. also if the spell is cast with a spell slot of 5th level or higher the caster need not have eye sight of the anchor, lastly if the spell is cast with a spell slot of 7th level or higher the tether and the caster turn incorporeal and can travel throw objects to reach the anchor.

* - ((a dagger, knife. or other object of at least 4lb or more, previously held by the caster to serve as Anchor))

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

The_Hell_Puppy

Comments

Posts Quoted:
Reply
Clear All Quotes