Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 5 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect

You create a wall of energy in front of you and rush at your enemies. For the duration of the spell you must make the dash action towards a target. The target must make a Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone. On a successful save, the target is pushed to the side (DM's decision). If you hit a target within the range of your dash, continue for the remaining distance. If taking the dash action causes you to enter an enemy's field of control, you do not trigger an opportunity attack. All none AOE attacks have disadvantage on you for the spells duration.

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Fryanryanbunyan

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