Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

Enchant a flask of oil, then pour it onto two target objects or creatures within range to give them each 2 chosen Raw or Special alchemical enhancement for an hour.

Power enchantment: Target deals extra damage of a specific variety

Defense enchantment: Target takes 50% damage from specific sources

Raw Power: Target deals 1d8 extra acid, fire, thunder, piercing, slashing, or bludgeoning damage for the hour 

Special Power: Target deals 1d8 extra poison, necrotic, radiant, psychic, cold, or lightning damage for the hour.

Raw defense: Target is resistant to acid, fire, thunder, piercing, slashing, or bludgeoning damage for the hour. 

Special Defense: Target is resistant to poison, necrotic, radiant, psychic, cold, or lightning damage for the hour.

If two Power enchantments of any type are chosen, damage is instead a combined 1d12 of COMBINED damage (only 1d12 total, but both damage types apply at once)

If two identical Defense enchantments are chosen, damage of that type is reduced to 25% instead of 50%.

Target Creatures deal the damage only with unarmed attacks, Target weapons deal the bonus damage on all attacks they are used in, and target objects only deal the damage if launched at a target.

At Higher levels: When cast as a 3rd level spell or above, all effects are improved by an additional 50% of the original effect for every spell slot level past 2nd.

* - (32 oz. of oil (consumed))

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2019 1:16:33 AM
9
0
5
Coming Soon
7/28/2019 1:30:07 AM
17
0
5
Coming Soon
4/5/2020 6:00:03 PM
142
1
--
Coming Soon

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Artificer (Legacy) - Alchemist (Legacy)

CellGel

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