Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

A creature proficient in this gem encrusted musical instrument uses it's action and plays a tune that is hard to resist and gets beguilingly charming.

As an action and part of casting this spell start playing a tune and it's audible upto 30 ft radius sphere around you centered on you. You can choose any creature in that sphere and it has to make a wisdom saving throw. If failed then the choosen creature is charmed untill the spell ends. Such creature follows your every command unless it's life threatening for itself. On your subsequent turns if the effect is still in place then you can use your bonus action to keep playing the tune and command the charmed creatures. Once after the spell ends the charmed creature reacts to you and your allies as per it's alignment. At the end of each of the charmed creature's turn it can attempt to pass the saving throw with disadvantage.

Creatures that are successful in their saving throw are immune to this effect for next 24 hours. Resisting this spell's effect with a Legendary resistance trait will not make that creature immune but clears the charmed condition.

To choose new creatures into the spell's effect, you have to spend an action to keep playing the tune as long as you are concentrating on it. You can have multiple creatures under this effect but choose only one creature per turn as a part of your Action.

At higher levels: For each spell level higher than 5th the radius increases by 10 ft.

* - (A musical instrument encrusted with rare sapphires or rubies worth of 500gp.)

Available For: Bard (Legacy) Wizard (Legacy) - Bladesinging (Legacy)

Shanmat

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