A tiny wheel you throw spins, grows, and catches on fire as it rolls in a 90 foot long, 1 inch wide line from you of a direction you choose, though the wheel rolls along the ground. Each creature in the line must make a Dexterity saving throw. A Huge or larger creature automatically succeeds on the saving throw against this spell.
On a failed save, a creature is pulled back to the end of the 90 foot long line. For every 10 feet they are pulled, they take 1d8 fire or bludgeoning damage (your choice for every 10 feet) from being rolled into the ground by the wheel.
Once it reaches the end of the line, the wheel shrinks back down to miniature and stops burning, leaving the affected creatures prone around it.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the line increases in length by 10 feet for each slot level above 4th.
created by swordmeow
* - ( (a miniature wheel worth at least 1 sp))
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