Level
Cantrip
Casting Time
Action
Range/Area
Sight
Components
V
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
INT Save
Damage/Effect

Calling upon the elemental powers of lightning, you summon walls of magic. These walls have the appearance of glass, tinted blue, with runic symbols on it. These walls have 10 hp, and will explode if destroyed.

There are three options to these barriers:

  • You summon three walls about 6 feet tall and 4 feet wide
  • You summon a 10 foot by 10 foot cube
  • You summon a sphere with a radius of 10 feet, capable of trapping any creature with a size of medium or smaller

With these barriers, you can do any of the following:

  • Walk on the barriers
  • Summon them underneath you to raise you into the air
  • Ride them
  • Move the barriers up to 15 feet away, and push enemies back
  • Crush an enemy with the barriers, dealing 3d4 force damage
  • Trigger the barriers to explode, dealing 2d6 lightning damage to enemies

 

If these walls are destroyed, or triggered to explode, they will explode and any creature within 10 feet other than you is dealt 2d6 lightning damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/7/2020 4:33:59 PM
12
1
--
Coming Soon

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

taintedflame

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