Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You attempt to rip the blood from a foe's body. One creature that you can see within range must succeed on a Constitution saving throw or take 1d10 necrotic damage. The target has disadvantage on any saving throws to maintain concentration caused by this spell.

Creatures without blood are immune to this spell.

At 5th level, the spell deals 2d10 necrotic damage. At 11th level it deals 3d10, and at 17th level it deals 4d10.

Previous Versions

Name Date Modified Views Adds Version Actions
4/8/2020 12:51:44 AM
357
50
1.0
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BenevolentEvil

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