With a snap of your fingers you banish heat from a target. There are two possible uses for the spell, targeting either one creature that you can see within range or an targeting an area of liquid — such as water, acid, mud, snow, quicksand, or lava.
If you target a creature, it must make a Constitution saving throw. On a failure, the target takes 5d10 cold damage and it is restrained until the end of your next turn. In addition, it gains one level of exhaustion unless it has resistance or immunity to the spell's damage. On a success, it only takes half damage and it doesn't suffer any other effects from the spell.
If you target an area, your magic affects a portion of liquid that you can see within range and fits into a 30 foot cube. The affected liquid is frozen solid for 10 minutes, provided that there are no creatures in the area. Not all liquids lose their properties when frozen. For example, frozen lava may still be extremely hot to the touch, and frozen acid may still sting or even cause damage in extreme concentrations.
Exhaustion caused by this spell is removed from a creature when it finishes a short or long rest in a warm environment.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage dealt increases by 1d10 and the size of the cube increases by 10 feet for each slot level above 3rd.
If possible, please change damage amount, at least to the base damage at 3rd level
Can you elaborate your feedback? :)
You damage is likely listed for the dice roller as 1d10 instead of 5d10
If you can confirm the issue, then we can try to fix it as soon as possible :)
Yeah just confirmed it when in the dice roller it lists it as 1d10 and it's a third level spell so even when you boost it to like a fourth or fifth or six it's still listed as 1d10 and it doesn't change at all so you might want to fix that