Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold
You momentarily create a swirling maelstrom of snow, ice, and frigid air that chills creatures to the bone. Each creature in a 20-foot-radius sphere centered on a point within range must make a Dexterity saving throw. A target takes 8d6 cold damage on a failed save, or half as much damage on a successful one.
The blizzard spreads around corners. It extinguishes open flames and freezes standing water in its area, provided there are no creatures in it. Any water frozen by this spell thaws after 1 minute.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (A bit of camphor and a drop of peppermint oil)
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Posted Apr 10, 2020This spell was created for a cold damage-specialized draconic sorcerer whose player was feeling underwhelmed with the power and variety of ice spells in 5e. It is basically a simple reskin of the fireball spell, but I wanted to add in an additional effect that felt comparable to the "ignites flammable objects" clause of that spell. I tried to limit the power of this effect by specifying that it cannot be used to trap creatures and only affects standing water, so hopefully it isn't too easy to abuse.