You may touch a willing creature, reverting its form to that of a previous second. Any damage that it has taken within the last round is halved instead, and any effects that it had gained or suffered are dispelled. Additionally, the creature is teleported to the same space it was in the previous round. If the creature was neither damaged nor affected by anything the previous round, it restores 6d4 hit points and is then teleported.
This spell cannot revert back death, nor it can cause creatures to transport a distance further than 120 feet. If the space the creature is getting teleported to is already occupied by another creature, they both have to make a Wisdom Saving Throw or suffer 6d8 points of bludgeoning damage and the creature is not transported. If the space is occupied by solid matter, the target creature is moved into the closest unoccupied space.
* - (a pocket watch)
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