Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Cold

You focus on any alcohol you can see, whether it be in a container, on the ground, or on yours, or a party members person. That alcohol will become ice cold

From that container which can be as small as an absinthe glass or as large as a distilling barrel, you can make a spell attack with the alcohol, on a hit the target takes 1d12 cold damage. As you level up your whips become more refined and thinner allowing you to make more tassles, increasing the damage.

At 5th level the spell does 2d12 damage, at 11th level the spell does 3d12 damage, and at 17th level the spell does 4d12 damage.

 If there isnt any alcohol, or you don't want to piss off your barkeep, you can create a pool of alcohol of your choice to use as a weapon. The alcohol dissapears after you make the attack.

 

* - (Wine, beer, or any kind of distilled spirit in the room)

Spell Tags: Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

RockyTheSkunkPunk

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