Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Special 1 Round
School
Necromancy
Attack/Save
Melee
Damage/Effect

You can only cast this spell while you and the target are at least within 30ft of the ground. A skeletal hand bursts from the earth at target point you can see and makes a melee attack roll against the target. It uses your spell attack for the hit, and if it does hit the target is Grappled until the start of your turn. The creature can attempt to escape the grapple against your Spell DC.  The hand deals 1d4 + your spell casting modifier piercing damage.

At Higher Levels:Max spell level is 5. For every 2 levels you cast this spell above the original, you can choose 1 of the following effects to grant a hand: 

Additional Hand - Summon 1 additional hand.

Suppressing Hand - It the hand hits it grapples and knocks the target prone.

Sky Grasp - If the hand hits it grapples the target and rises 15ft in the air.

Gouging Claw - The hand deals an additional d4 of damage.

* - (Dried bone coated in Rust)

Available For: Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Paladin (Legacy) - Oathbreaker Warlock (Legacy) - The Undying Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Impr

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