Level
2nd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You dash forward in a straight line to a place you can see within range. Any creature within this line must make a Dexterity saving throw. On a failure, the creature takes 4d6 lightning damage, or half as much on a success. creatures wearing metal armor make the saving throw with disadvantage.
At Higher Levels: For every level above 2nd that you cast this spell, increase the damage dealt by 1d6
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