Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Combat
Your weapon acts as a means to impose your faith, and each strike emboldens your purpose.
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and you gain 1 temporary health point.
This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 radiant damage to the target, and the temporary health points increase by 1. At 11th level and 17th level the number of damage dice and temporary health points increase again by 1.
* - (a weapon)
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