The caster flips the coin asking for fate to frown on the target. Flip a coin, on a tails the spell has no effect on a heads the spell succeeds. Roll a d6 and consult the table.
1) Blinded 2) Deafended 3) Frightened 4) Restrained 5) Paralyzed 6) Prone
Through some extra ordinary event, up to the GM. The target has become one of the previous, as described
*if a condition is unjustifiable in the story simply re-roll on the table, keep in mind the cause of these situations are meant to be outlandish
As a level 5 spell add the fallowing to the table and increase roll a 1d4 instead of a coin. On a 1 the spell fails, otherwise it succeeds.
7)Grappled 8) increase the exhaustion level 9) Poisoned 10) stunned
As a level 8 spell the spell always happens and the caster gets to add +/- 3 to their result as they see fit. (If the caster rolls a 4 (Restrained) they can instead roll a 7 (grappled).
* - (A coin.)
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