Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You blow air through the blowpipe and it turns into a powerful gust of wind that strikes a single creature within range. That creature must make a Dexterity saving throw. It takes 4d8 bludgeoning damage on a failed saving throw, or half as much on a successful one. The creature is also knocked prone if it fails its saving throw, or is pushed backwards 5 feet if it succeeds.
* - (Blowpipe)
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