This spell creates 1 Pygmy Skeleton Warriors within 20 FT of the caster that last of 1 hour before turning into dust. The pygmy skeleton warriors have 8(1d8+2) health and have spears and do (1d4+2) piercing damage with +2 to hit.(DM will have creature stats) If using the school of necromancy or death domain cleric summon one additional Pygmy Skeleton Warriors per spell cast level.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create one additional Pygmy skeleton creatures for each slot level above 2nd level and add 1 hour to the duration. At 5th level add your choice of fire/ice damage to their weapons adding 1d12 damage. At 7th level add 2d10 necrotic damage to their weapons attacks and caster heals for half damage dealt.
* - (Bone fragments )Previous Versions
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