This spell creates a Dark Giant Skeleton . Choose 3 Dark Skeleton Warriors within range. Your spell imbues the targets with a foul manic necrotic energy , combing them into a Giant undead form.(DM will have stat sheet use Giant skeleton stats) These Dark Giants Skeletons remain in this new form for 2 hour or in till health is brought to 0. After 2 hour they will revert back into stander skeletons. If health is brought to zero the 9 skeletons are destroyed and can't be reanimated.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
At Higher Levels. When you cast this spell using a spell slot of 8th level , you create one additional Dark Giant skeleton creature and add 1 hour to the duration. Each of the creatures must come from 3 Dark skeleton warriors each to a max of 2 Dark Giants skeleton creatures. At 9th level add 2d12 Necrotic damage to their weapons and caster heals for half damage dealt.
* - (3 Dark skeleton Warriors )Previous Versions
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4/11/2020 1:34:30 AM
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