As part of casting the spell you nock an none magical arrow. You imbued this arrow with explosive tip. Then you fire this arrow when it hits any target/surface it explodes doing 5d6 fire damage that creature and all creatures in 5 foot radius makes dexterity saving throw on failed save take 3d6 fire damage on successful one they take half that amount. The explolsion sends out 1d6 other smaller explosions in random direction in a 20 foot radius. Each creature in 5 foot radius makes a dexterity saving throw on failed save they take 3d6 fire damage on successful save they take half that amount. Multiple explosions can effect individual creatures if the arrow is shot in confined space.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the you get increase the number of cluster bombs 1d6 for ever two spell slot level above 4th level.
4th 2d6 cluster bombs, 6th 3d6 cluster bombs, 8th 4d6 cluster bombs
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