Wake allows the caster or anyone that he/she casts on to be awake for a [1D10 + Constitution modifier] amount of hours without suffering the effects of exhaustion (cant't be used for eg. running for hours as this spell is specifically for the point of staying awake no matter the time not regaining energy). But if the spell fades before you can cast it again, you will automatically collapse and be in a deep sleep for a Fibonacci sequence amount of hours per 24 hours you are awake starting from the second '1', e.g: 1, 2, 3, 5, 8, 13... etc, with an +8 hour modifier (Day 1 = 1 hours + 8 hours, Day 2 = 2 hours + 8 hours, Day 3 = 3 hours + 8 hours, Day 4 = 5 hours + 8 hours, Day 5 = 8 hours + 8 hours... etc). This will not count as a long rest (so no spells regained such as when you take a long rest) but it will prevent you from gaining exhaustion points. A greater restoration spell can fully reset the amount of hours if the time spent awake is under 14 days and it will take 2 greater restoration spells to fully reset the amount of hours if the time spent awake is under 32 days. It will take 3 greater restoration spells to fully reset the hours from any amount of time spent awake. If a greater restoration spell is used to reset the hours then you will have to spend a minimum of 15 hours of sleep to get back to normal and for it to count as a proper long rest.
Level
Cantrip
Casting Time
No Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Comments