Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
(30 ft. )
Components
S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You freeze time in a 30-foot cube within range. The body of each creatures in the area creature is frozen in time. Each creature must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its state.
* - (a handful of sand or a broken stopwatch)
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