Level
6th
Casting Time
1 Action
Range/Area
80 ft.
Components
V, S, M
Duration
5 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect

This enchantment invokes your will upon a weapon, allowing you to wield it from a position of safety. This spell may be cast upon any weapon that is either in your possession or currently not in use. Once command is taken, your dominant arm will be used to control the weapon and its attacks, while your secondary arm will manage the distance the weapon travels (secondary arm can also be used to draw bowstrings or reload firearms, and weapons that would normally be two handed only require your dominant hand).

Attack rolls will function as normal, however if the enemy does not see the weapon, the caster is granted advantage. Attacks made by weapons wielded through this spell also gain additional damage (equal to the wielder's Charisma bonus).

Attacks made with Command Weapon use the bonus action of each turn.

If cast from a higher spell slot, attacks will become more accurate. For each spell slot above 6th, attacks rolls gain +1.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Tomcat11_

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