You look at a piece of plain silk and wonder what you can do with it. You sacrifice a small mound of gold to the Weave to lengthen and imbue the silk with extraordinary powers. You feel a small sliver of your soul move into the silk strand. The strand grows to be 200 ft long and becomes ethereal (only the caster can manipulate it from the material plane).
You can attach the end of the tether to a willing creature and it fuses into their soul. As a bonus action, you can teleport the tethered being to a space within 5 ft of you. After doing so, roll a d20 and the following happens:
1-5: The tether breaks and you as well as the tethered creature take 2d10 force damage as the silk rips a part of your souls away into the ethereal plane.
6-11: The tether can be used again, but it takes a toll on your body as you try to maintain the connection's strength. You take 1d10 force damage.
12-20: The tether stays in tact and can be used again.
As a reaction, you can teleport the tethered creature 5 ft closer to you. This can only be used one time during the spells duration.
Up to 4 total creatures can be tethered to you, but you gain an exhaustion point for each additional tether past one tether. Only one tethered creature can be teleported at a time when using a bonus action or reaction to teleport them.
If a tethered creature moves out of range, the ethereal silk snaps and does 2d10 force damage to you and the tethered creature. You can use a bonus action to dispel any amount of ethereal silk strands with no side effects.
* - (10gp and a piece of silk)
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