While casting Astral Horrors, you begin to navigate the Astral plane and begin to pull at the strings that link your target to their soul.
The target must make a Charisma Saving Throw, on a success, the target is immune to your casting of the spell for the next 24 hours and the spell ends, on a fail, you learn the deepest fears of the target and can pull them into a separate perception of reality that you have complete control over, although anything you conjure in this perception is visible only to you and the target, furthermore, anything you create in this perception is not real, but can cause mental damage to the target. If you choose, at the end of every minute that the spell is concentrated upon, you can deal 1d6 Psychic damage to the target.
Lastly, once the spell finishes, you can cause the target to be frightened of you for 1 Minute.
* - (A strand of Drow hair)
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